Week 1March 7, 2026
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Samsung Reveals Project Moohan, Smart Glasses Surge 247%

Samsung Reveals Project Moohan, Smart Glasses Surge 247%

Hey XR fans β€” Samsung just officially unveiled Project Moohan (now the Galaxy XR), smart glasses are the fastest-growing consumer electronics category on the planet, and Apple's visionOS developer community crossed a major milestone. Welcome to the very first This Week in XR.

XR Pulse

Meta stock (META): $627.50 ( this week) β€” Beat Saber $500M milestone+1.8%β€” Beat Saber $500M milestone

Apple stock (AAPL): $202.10 ( this week) β€” Enterprise program positive signal+0.3%β€” Enterprise program positive signal

Samsung (005930.KS): β‚©65,800 ( this week) β€” Galaxy XR reveal boost+6.2%β€” Galaxy XR reveal boost

Smart glasses market 2025: 2.4M units shipped ( YoY) β€” Counterpoint+247%β€” Counterpoint

visionOS App Store: 10,000 apps ( from launch) β€” Apple+300%β€” Apple

Spatial computing VC investment 2025: $6.8B across 340 deals

Hardware News

Samsung officially reveals Galaxy XR (Project Moohan) β€” hands-on impressions

Samsung's long-rumored XR headset is real, and it's impressive. Built in partnership with Google and Qualcomm, the Galaxy XR runs Android XR and targets the sweet spot between Quest 3 and Vision Pro.

  • Dual 3,552 x 3,840 Micro-OLED displays at 72Hz (90Hz max)
  • Snapdragon XR2+ Gen 2 with Gemini AI integration
  • Passthrough cameras with depth sensing for mixed reality
  • 256GB storage, 16GB RAM β€” serious specs
  • Price: $1,799 β€” splits the difference between Quest 3 ($499) and Vision Pro ($3,499)

The Takeaway: Samsung is making a calculated bet that there's a massive market between Meta's budget play and Apple's premium tier. The Google partnership gives them Android's app ecosystem, and Gemini AI is a genuine differentiator. The big question: can a $1,799 headset find its audience when Quest 3 does 80% of the job for $499?

Ray-Ban Meta Smart Glasses get live translation update

Meta pushed a major firmware update enabling real-time translation for 14 languages through the glasses' speakers. Say something in English, and your conversation partner hears it in Japanese β€” no phone required.

Rokid AR Lite gets new "Workspace" mode for productivity β€” floating screens in AR with keyboard/mouse input.

Software & Apps

visionOS developer community crosses 10,000 published apps

Apple's spatial computing platform hit a major milestone: 10,000 apps are now available on the Vision Pro App Store.

  • 10,000 apps available β€” up from 2,500 at launch
  • Spatial video and photo apps: fastest-growing category (+380%)
  • Enterprise apps: 1,200 (12% of total) β€” growing fastest by revenue
  • Average app price: $7.99 (higher than iOS average of $1.99)

The Takeaway: 10K apps in 18 months is solid β€” better than Apple Watch's trajectory at the same point. The higher average price suggests developers can actually make money on visionOS, which will attract more high-quality apps.

Beat Saber hits $500M lifetime revenue

Meta's flagship VR game crossed the half-billion dollar mark. It remains the best-selling VR game of all time by a significant margin.

Google releases ARCore 2.0 for Android XR β€” adds persistent cloud anchors and Geospatial API v3.

Funding & Deals

Smart glasses market surges 247% in 2025

Counterpoint Research's annual report dropped this week with a staggering number: AR smart glasses shipments grew 247% year-over-year in 2025 to 2.4M units.

  • Ray-Ban Meta: 68% market share (1.63M units)
  • XREAL: 14% market share (336K units)
  • All others combined: 18%
  • Average selling price: $312
  • 2026 forecast: 5.8M units (+142% YoY)

The Takeaway: Ray-Ban Meta is the iPod of smart glasses β€” the product that made the category mainstream. But the 247% growth rate suggests the rising tide is lifting all boats. XREAL's 14% share with a more expensive, tech-focused product is impressive.

Spatial computing VC investment totaled $6.8B in 2025

A16z, Khosla, Sequoia, and Tiger Global all increased XR fund allocations. The sector saw 340 deals globally β€” up from 215 in 2024.

Niantic raises $200M for its AR platform division β€” valuation holds at $8.7B despite PokΓ©mon GO revenue decline.

Enterprise

Apple launches Vision Pro for Enterprise program

Apple quietly launched a dedicated enterprise program for Vision Pro with volume pricing, MDM support, and dedicated account management.

  • Volume pricing starting at $2,999 per unit (down from $3,499)
  • Full MDM support via Jamf, VMware, and Microsoft Intune
  • Enterprise App Store β€” companies can distribute custom apps privately
  • Apple-certified XR deployment partners: 24 agencies in North America
  • Target industries: healthcare, architecture, engineering, education

The Takeaway: This is Apple acknowledging that Vision Pro's near-term future is enterprise, not consumer. The volume pricing and MDM support are exactly what IT departments need. Expect a wave of enterprise Vision Pro deployments in Q2.

Accenture deploys 10,000 Quest 3 headsets for global employee training

The consulting giant's "One Accenture Park" VR training campus now serves 250,000 employees across 30 countries.

Boeing uses Varjo XR-4 for full-scale aircraft cabin design reviews, replacing expensive physical mockups.

Events

GDC 2026 β€” XR track announced

The Game Developers Conference confirmed a dedicated XR track for the first time, separate from the main gaming sessions. Keynotes from Meta Gaming VP Chris Pruett and Unity CTO Natalya Tatarchuk.

AWE EU 2026 β€” Call for speakers open

The European XR conference (October 12-14, Vienna) is accepting speaker submissions through May 31. Focus areas: enterprise AR, spatial AI, and XR accessibility.

Creator Spotlight

Nathie celebrates 1M subscribers with a community Q&A

The Dutch VR creator marked hitting 1 million subscribers with a 45-minute livestream Q&A. Highlights:

  • Most-requested content: "I want to see more AR glasses coverage β€” people are realizing this is the future form factor"
  • Favorite headset of 2025: Quest 3 β€” "best value ever in VR"
  • 2026 prediction: "Samsung Galaxy XR is going to surprise a lot of people. Google's AI integration is going to change how we think about XR"
  • Plans to launch a dedicated AR-focused channel later this year

Quick Hits

  • Mozilla launches experimental spatial web browser for Android XR devices
  • Qualcomm opens XR3 Gen 1 reference design program β€” ODMs can now license
  • PlayStation patents new haptic glove controller for PS VR3
  • HTC pivots Vive Focus entirely to enterprise β€” exits consumer market
  • Adobe acquires Aero team to build Substance 3D for spatial platforms

XR Fact of the Week

Beat Saber's $500M in lifetime revenue means it has generated more revenue than the entire VR gaming market did in 2020 ($1.8B). One game. More than an entire year's industry revenue from just 4 years prior. (Source: Meta Horizon Store, SuperData 2020 Report)

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