Samsung Reveals Project Moohan, Smart Glasses Surge 247%

Hey XR fans β Samsung just officially unveiled Project Moohan (now the Galaxy XR), smart glasses are the fastest-growing consumer electronics category on the planet, and Apple's visionOS developer community crossed a major milestone. Welcome to the very first This Week in XR.
XR Pulse
Meta stock (META): $627.50 ( this week) β Beat Saber $500M milestone+1.8%β Beat Saber $500M milestone
Apple stock (AAPL): $202.10 ( this week) β Enterprise program positive signal+0.3%β Enterprise program positive signal
Samsung (005930.KS): β©65,800 ( this week) β Galaxy XR reveal boost+6.2%β Galaxy XR reveal boost
Smart glasses market 2025: 2.4M units shipped ( YoY) β Counterpoint+247%β Counterpoint
visionOS App Store: 10,000 apps ( from launch) β Apple+300%β Apple
Spatial computing VC investment 2025: $6.8B across 340 deals
Hardware News
Samsung officially reveals Galaxy XR (Project Moohan) β hands-on impressions
Samsung's long-rumored XR headset is real, and it's impressive. Built in partnership with Google and Qualcomm, the Galaxy XR runs Android XR and targets the sweet spot between Quest 3 and Vision Pro.
- Dual 3,552 x 3,840 Micro-OLED displays at 72Hz (90Hz max)
- Snapdragon XR2+ Gen 2 with Gemini AI integration
- Passthrough cameras with depth sensing for mixed reality
- 256GB storage, 16GB RAM β serious specs
- Price: $1,799 β splits the difference between Quest 3 ($499) and Vision Pro ($3,499)
The Takeaway: Samsung is making a calculated bet that there's a massive market between Meta's budget play and Apple's premium tier. The Google partnership gives them Android's app ecosystem, and Gemini AI is a genuine differentiator. The big question: can a $1,799 headset find its audience when Quest 3 does 80% of the job for $499?
Ray-Ban Meta Smart Glasses get live translation update
Meta pushed a major firmware update enabling real-time translation for 14 languages through the glasses' speakers. Say something in English, and your conversation partner hears it in Japanese β no phone required.
Rokid AR Lite gets new "Workspace" mode for productivity β floating screens in AR with keyboard/mouse input.
Software & Apps
visionOS developer community crosses 10,000 published apps
Apple's spatial computing platform hit a major milestone: 10,000 apps are now available on the Vision Pro App Store.
- 10,000 apps available β up from 2,500 at launch
- Spatial video and photo apps: fastest-growing category (+380%)
- Enterprise apps: 1,200 (12% of total) β growing fastest by revenue
- Average app price: $7.99 (higher than iOS average of $1.99)
The Takeaway: 10K apps in 18 months is solid β better than Apple Watch's trajectory at the same point. The higher average price suggests developers can actually make money on visionOS, which will attract more high-quality apps.
Beat Saber hits $500M lifetime revenue
Meta's flagship VR game crossed the half-billion dollar mark. It remains the best-selling VR game of all time by a significant margin.
Google releases ARCore 2.0 for Android XR β adds persistent cloud anchors and Geospatial API v3.
Funding & Deals
Smart glasses market surges 247% in 2025
Counterpoint Research's annual report dropped this week with a staggering number: AR smart glasses shipments grew 247% year-over-year in 2025 to 2.4M units.
- Ray-Ban Meta: 68% market share (1.63M units)
- XREAL: 14% market share (336K units)
- All others combined: 18%
- Average selling price: $312
- 2026 forecast: 5.8M units (+142% YoY)
The Takeaway: Ray-Ban Meta is the iPod of smart glasses β the product that made the category mainstream. But the 247% growth rate suggests the rising tide is lifting all boats. XREAL's 14% share with a more expensive, tech-focused product is impressive.
Spatial computing VC investment totaled $6.8B in 2025
A16z, Khosla, Sequoia, and Tiger Global all increased XR fund allocations. The sector saw 340 deals globally β up from 215 in 2024.
Niantic raises $200M for its AR platform division β valuation holds at $8.7B despite PokΓ©mon GO revenue decline.
Enterprise
Apple launches Vision Pro for Enterprise program
Apple quietly launched a dedicated enterprise program for Vision Pro with volume pricing, MDM support, and dedicated account management.
- Volume pricing starting at $2,999 per unit (down from $3,499)
- Full MDM support via Jamf, VMware, and Microsoft Intune
- Enterprise App Store β companies can distribute custom apps privately
- Apple-certified XR deployment partners: 24 agencies in North America
- Target industries: healthcare, architecture, engineering, education
The Takeaway: This is Apple acknowledging that Vision Pro's near-term future is enterprise, not consumer. The volume pricing and MDM support are exactly what IT departments need. Expect a wave of enterprise Vision Pro deployments in Q2.
Accenture deploys 10,000 Quest 3 headsets for global employee training
The consulting giant's "One Accenture Park" VR training campus now serves 250,000 employees across 30 countries.
Boeing uses Varjo XR-4 for full-scale aircraft cabin design reviews, replacing expensive physical mockups.
Events
GDC 2026 β XR track announced
The Game Developers Conference confirmed a dedicated XR track for the first time, separate from the main gaming sessions. Keynotes from Meta Gaming VP Chris Pruett and Unity CTO Natalya Tatarchuk.
AWE EU 2026 β Call for speakers open
The European XR conference (October 12-14, Vienna) is accepting speaker submissions through May 31. Focus areas: enterprise AR, spatial AI, and XR accessibility.
Creator Spotlight
Nathie celebrates 1M subscribers with a community Q&A
The Dutch VR creator marked hitting 1 million subscribers with a 45-minute livestream Q&A. Highlights:
- Most-requested content: "I want to see more AR glasses coverage β people are realizing this is the future form factor"
- Favorite headset of 2025: Quest 3 β "best value ever in VR"
- 2026 prediction: "Samsung Galaxy XR is going to surprise a lot of people. Google's AI integration is going to change how we think about XR"
- Plans to launch a dedicated AR-focused channel later this year
Quick Hits
- Mozilla launches experimental spatial web browser for Android XR devices
- Qualcomm opens XR3 Gen 1 reference design program β ODMs can now license
- PlayStation patents new haptic glove controller for PS VR3
- HTC pivots Vive Focus entirely to enterprise β exits consumer market
- Adobe acquires Aero team to build Substance 3D for spatial platforms
XR Fact of the Week
Beat Saber's $500M in lifetime revenue means it has generated more revenue than the entire VR gaming market did in 2020 ($1.8B). One game. More than an entire year's industry revenue from just 4 years prior. (Source: Meta Horizon Store, SuperData 2020 Report)
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